Tuesday, September 2, 2014

virtual reality





When virtual reality becomes a thing, many new opportunities for artists will open up. It's exciting to think about how interactive the future will be, and the many creative possibilities that lie in wait with it. Interactive interfaces, designs, characters are just to name a few.

Thursday, August 28, 2014

influences

Studio Ghibli has wonderful animations accompanied by epic stories that are very heartwarming. Most of the animations are hand drawn and the effort is well rewarded when watching their movies.

Living in a world where people are constantly surrounded by technology, computers play an important role in everyone's lives. If you're a gamer like me, graphics, overall specs, and computer knowledge play a huge role in what games you can play.


From the artist of my favorite game series, "Disgaea". Takehito Harada does a good job creating artwork by creating a style that differentiates himself from peers by using unique proportions and color mixes. 

drawing & painting samples

As a hobby, I enjoy practicing drawing on the tablet. Although I still have a lot of room for improvement, examples of my art will be posted below:



Inline image 2Inline image 12Inline image 7Inline image 10Inline image 11

When working with a website, we generally have to work with logos and the other things that come with businesses. Here is an example of a logo I created on the computer.Inline image 13

Monday, April 29, 2013

The Sixth Project



Artist Statement: While I initially wanted to create a model out of 2d reference images, it proved to be too difficult with my level of Blender knowledge. So after hours of attempting to learn how to learn to do something too advanced, I gave up and tried something simpler. As you can (probably) tell, I attempted to create a sword by manipulating meshes. While I know it's not the most appealing 3d image, this project did teach me quite a bit about grid manipulation and texture modification. While I wish I could've done more with this project, I do feel like I have a better grasp of Blender, although there are still enough things that I don't know about Blender to make my head spin. One difficulty I had with this project is that, the Blender tutorials on the Digital Media blog had different window placement and overall layout so that it was difficult to replicate results without taking several minutes to explore Blender. Whether this is because of Blender version or because of the transition from Mac to Windows, I am unsure. However, I would like the opportunity to learn more about Blender. I wish we had more time in the semester to learn about it.

Monday, March 25, 2013

The Fourth Project




 Original: http://www.ubu.com/film/lenteng_5seconds.html

Artist's Statement: This project had a lot of bad luck for me. After I got back from Spring Break, I found that the pictures I originally took for this picture became corrupted. After taking several hours to find a way to fix it, I finally found a program that had a fair shot at recovering the files. Unfortunately, even though several of my files were restored, none of the ones I needed for the project were recoverable. In the end, I wound up having to take them all again, somewhat at the last minute. That's why all of these pictures were shot in the night time. However it wasn't all for naught.  I did learn quite a bit about Final Cut in this project-- it's my first time using FCP. Although my project differs from the original by using still shots, I believe it creates more interest my way. That, and the addition of music. However, I believe that my project still remains true to the original by retaining much of it's simplicity, with little edits, and with the central themes and concept.

Monday, March 11, 2013

Reading Questions 2

1) What kind of influence do you think the new art would have on you had you been there at the time of it's unveiling, and how do you think the art of that influenced the modern idea of art? Did it contextualize what could be considered art?

2) Do you believe that the different forms of video art during this time were discriminated when being critiqued? Why?